![]() ![]() If your contribution is approved, you will earn points and be credited as a contributor.Īdditional contributors: Xantheous, Rebound Boy, Jeanne, jean-louis, Patrick Bregger, piltdown_man. This is an archived site with cover art, strategy guide, screenshots, system requirements, ad-blurbs etcĪre you familiar with this game? Help document and preserve this entry in video game history! The official web site for the game was found to be inactive in August 2015. Official web site for the game (Archived).Whenever you return to the main menu, the ticker-tape marquee will display random facts, tricks and tips about the game and other interesting information. Get ready for an electrifying pinball experience with. Pinball Arcade brings a fast-paced pinball simulation to your PC. Free An excellent and free pinball game for Windows. If you still don't touch your keyboard or mouse, the game will start up and it will start playing by itself using the last player name entered! This is like a demo mode, and although it plays through all of the balls currently set for a game and tells you that you have a new high score, this score is not saved. If you wanted to waste time in the early 2000s, a lot of us turned to the free Pinball game that came with most Microsoft machines. If you sit at the main menu for a few minutes without touching your mouse or keyboard, the game will automatically take you to the "Play Pinball" screen where you enter your name to play. Hold down the CTRL key to see hidden special messages for some of the peoples names. Hold down the shift key while pressing the up and down arrow keys to scroll even quicker. ![]() While viewing the credits, use the up and down arrow keys to scroll quicker through the list. and the decompiler has misinterpreted it as a longlong because of the access patterns (64bit pointers).When in-game, go to the Help menu then to "About Pinball". So I think this might be part of an initialization function for some property on top of a object that exists at *param_1. Microsoft 3D Pinball: Space Cadet is a game created in 1995. The 0x2b part I'm not sure about myself but it looks like some other kind of similar checks.Īnd actually then thinking about the way it's calling it, i'm wondering if this is actually from some C++ standard library code for doing stuff with a vtable, looking up the vtable entry and checking it's validity before calling it (in this case, location 0x18, and checking some kind of RTTI at 0x28 and 0x2b) and storing that it's been initialized in 0x21. From my memory, the windows ABI uses the first two bytes of functions for installing hooks/debugging by patching the first two bytes into some kind of jump (while originally being nops). This particular one looks like it's taking a function pointer in and checking if it's a valid function (not null) and then checking the first two bytes of the function. The sibling comment covers it a bit more in detail, but it's largely just some guessing and as much an art to figuring out what the types are or could be. (disclosure: per the child post, my original assumption that OpenRCT2 was copied out of Hex-Rays was inaccurate, since it was originally written in assembler it didn't follow a standard C ABI and the decompiler wouldn't work properly anyway). ![]() For example, OpenRCT2 started as a repository full of manually created source with Hex-Rays names and slowly evolved module-by-module into readable source code. Highly manual process, for some files it's just pattern matching / renaming and goes really quickly, for others it's full reimplementation and a bit harder.Īnd, if you look at most "decompiled game" projects, I think this is the industry standard way to do this. When I've done this in the past, it basically consists of:ġ) Decompile project using Ghidra/IDA, first pass.Ģ) Load symbols if present (sounds like there was a PDB for this one, which makes things a lot easier).ģ) Read decompilation/asm for unnamed subs and try to name them based on what they do.Ĥ) Export all decompiled source into an editor and start copy/paste/editing into readable source. I'm not aware of any good general-case automation for this.
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